ALAN MOORE     Senhor do Caos  /   Lord of Chaos
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Entrevistas  /  Interviews


            Comic-Artist Zander Cannon

                                                                                                                  by Jose Carlos Neves
 

Hi, Zander!  Your age, where did you born, grow up and lives today? Is you name Greek? Are you 
married? Sons? What's your academic record? How did you get started?  Have you been to Art School?

I was born in Boston, Massachusetts, in the US, on November 1st, 1972. My father's job moved us a few times, but I mostly grew up in Cleveland, Ohio and Denver, Colorado. I went to college in Grinnell, Iowa, and graduated in 1995 with a degree in English Literature. By the time I graduated from college, I had drawn three issues of "The Chainsaw Vigilante" published by New England Comics Press and one issue of "The Replacement God" published by Slave Labor Graphics. After college, I moved to Minneapolis, Minnesota, and lived there for seven years. I got married to Julie Fogelstrom in 2001, and in 2002, we moved to Utsunomiya, Japan, where we live now. We will return to the US in 2004, and plan to live in Minneapolis again.
My name is Greek, I suppose, but the name Alexander is common enough in the US. I couldn't pronounce it very well as a child, since my parents called me by my full name, so I ended up shortening it to Zander.
I've never been to art school. I have no formal training to speak of. It's all been practice.

-What is it that attracted you to art and drawing? What were your influences?


I was first interested in cartooning by animated movies and TV shows, and didn't start reading comic books until I was in the 6th grade or so (age 12). Probably my main influences early on were Chuck Jones, Sergio Aragones, Alan Davis,David Mazzucchelli, Bill Sienkiewicz, Fil Barlow (an Australian cartoonist), and Don Bluth (who created Dragon's Lair and Space Ace, as well as The Secret of Nimh).

 -Do you use a lot of photographical references or prefer to draw by  your own ( mainly figures concerning) like the departed Burne Hogarth?

I rarely use photo reference for things like faces, just because it takes more time than I care to spend, though very occasionally I will use it for clothing wrinkles or (especially) cars and machinery. I use a great deal of reference for research, such as for kinds of trees or flowers, or architecture, etc. It's usually more to give me ideas than it is for accuracy.

 -How did you first become interested in comics? What are your earliest  memories as far as that goes?

I didn't read comics until I was about 12 years old, so my memories up to that point had been of perhaps a handful of DC comics that my grandmother had at her house for visiting grandchildren. When I was in middle school, my next door neighbor introduced me to comics, especially Frank Miller's Daredevil, Groo the Wanderer, Teenage Mutant Ninja Turtles, and of course, The Dark Knight Returns, which had just come out. He also collected Watchmen, which was just coming out as well, but I thought that was much too violent.

 -What was the first comic you read that had been written by Alan Moore?

Probably DR and Quinch, the collection of stories he did in 2000AD. They were funny, and science fiction, and were drawn by Alan Davis, so I thought they were pretty great.

 -Did it have a special impact on you? Why?

I liked them a lot. I guess the first story that I read that I really got a sense for the way Alan Moore wrote was The Killing Joke. I liked the ideas he put into it, I liked the frightening aspect of it, I liked 
the fact that before the accident, the Joker was just a regular guy.

-What do you think is his best work, and why?

My favorite work by Alan is probably V for Vendetta or From Hell. I think that each of them gives a great sense about someone who is an outsider, and considers themselves to be above the laws of men, which is basically what all superhero books are about. I think it's particularly interesting that his best books on the subject are non-superhero books.

-If you know it What do you think about Big Numbers? What do you  think Alan intended to convey with this very promising story ( Big Numbers is, for me, his magnum opus, which has reached the status of a mythic work )?

I'd love it to be finished-- I bought the first two issues right when they came out, but ...well, if it's not going to be done, it's not going to be done. I don't really know what he was trying to accomplish 
with it, but I hope to find out someday.

-Do you agree with Chaos theory that our world (and the Universe as a whole, by extension) is ruled by fractals, strange attractors and so on, where a minor alteration in initial conditions can cause major, and irreversible, alterations in final conditions? Could a comic book ( or a graphic novel, as some describe them ) aspire to detail this  complexity of human existence, common life, the whole Universe, and  so on, as an unique, united system, as AM intended to do with Big  Numbers?

To answer the second part-- sure, I think a comic book could do that quite well. As for whether I agree with the theories, I suppose I'm too much of a pragmatist to think about that sort of stuff day to day. It's certainly an interesting theory. I love reading about fractals, and so forth, and how those patterns emerge from something so simple as folding a piece of paper in half, but I guess I don't normally think about it all too much.

-Do you think that one day Alan might change his mind and think about  it, again?

Perhaps. I suppose he ought to just write the script, put it in a vault, and figure someone will draw it a hundred years from now.

 -What are your thoughts about Watchmen´s innovations in the way it tells it's story?

I think that what's interesting about Watchmen is that for all its innovations, it's really a pretty traditional looking comic. There are no difficult panel transitions. Everything is in a grid formation. 
It's about as accessible as a comic can get, which I think is as much a reason for it's popularity as its subject matter.

-Do you think From Hell could be considered to be a history of the  birth of the 20th Century - with it´s elements of paranoia, conspiracies and corruption?

Sure. But I don't have anything else to add to that. Alan covered all of that pretty well in the book itself.

 -What are your impressions of Brought to Light and it´s denouncements  of the illegal C.I.A. operations around the world? Do you think  comics can be a political instrument - that they can appeal to a  wide audience for this purpose?

Actually, I've never read Brought to Light. I read the section that Bill Sienkiewicz drew, but I never bought it-- the last time I saw a copy I was in high school and not really into politics at the time. I certainly think that comics can have a impact on politics. Look at the editorial pages, or Doonesbury. And you get enough people to read a comic book, that will have a big impact too.

 - AM´s debut in mainstream literature, Voice of the Fire ( it has been just published here in Brazil, if you did not know) - do you think it accomplished it´s intention to tell the history of Magic, witchcraft, shamanism and so on, through the history of Northhampton?

I thought it was an incredible story, and I felt as if it was one of Alan's more personal works. I think sometimes in his comic book work, he keeps a bit of an ironic distance from the reader, where in Voice of the Fire, I felt like he was putting more of himself on the page.

 - What do you think about Magik and about Alan's lyrics, CDs, The  Birth Caul and Snakes and Ladders?

I have several of them, but I don't listen to them very often, because they're not very soothing, are they? I have to be in just the right mood, and that mood doesn't come around all that often. They are interesting, they are very much like the ideas he puts forth in Promethea.

-Returning to your comics and art - tell us what you are doing now.

Still finishing Smax; right this minute I'm inking a cover. I'm also working on new concepts for comic series, and thinking about other ways to get comics read by other people besides the usual comic fans. (SEE AN  EXCERPT OF DETAILED ALAN MOORE´SCRIPT TO SMAX HERE)

-What about your partnership with Gene Ha in Top 10?

It was very rewarding to me, one, in that it opened up a lot of opportunities for me in my career, and two, it allowed me to become a much stronger storyteller. In the series, our collaboration was 
basically that I was the layout artist (the "storyteller") and Gene was the finisher, who would put in all the details. Before this project, my storytelling sometimes suffered from not being too clear in places, but with all that practice, I feel like I can tell a very efficient story with pictures.

 -Any other project together?

Gene and I have been discussing putting together a couple ideas for some prestige publishers that I would write and he would draw. I'm not sure what it will be, but Gene's a fun guy to work with. His knowledge of pop culture and art styles is huge, as is mine, but the funny thing is, the things that each of us know about hardly ever overlap, so we end up learning from each other as much as chatting.

 - In my own art studing I have concluded that that ilusion of  tridimensionality in some good comic art - like Italian "Druuna's guy"  Paolo Serpieri - is obtained mostly through a very precise  light-and-shade. The figures - the main, under focal point ones, at  least - are always iluminated by two source lights at minimum. One  stronger from one side and a slender one from another side. Or, at  least the unique light source is so strong that causes reflected light  to fill in the dark sides of the figures. Am I right? Would you like  to better elucidate us about this hard to get technique? It would be  great.

Actually, I almost never use this effect, for two reasons. One: it's hard to do, and it takes a while, and it usually requires photoreference to do it well. I hardly ever use photos, and it takes me long enough to draw without having to add multiple light sources. Two: my drawings are starting to become flatter and flatter as my art style evolves, tending to look more and more like Mike Mignola than someone like Serpieri. I really appreciate the look of multiple light sources when it is done well, but it usually is not something I do all that well.

 -What do you think is your best comics work to date, and why? Have you  been publishing more over there or internationally?

Probably my best work would be Smax, which I'm working on. I hope I always feel that the work I'm doing at the moment is the best work I've done.    Partner Gene Ha

 -Have you been invited for other project related to Alan Moore ?

Not yet, and not in the near future, for a couple reasons. 1) I plan to do more writing, and 2) Alan says he is going to do more work on his spoken word CDs and try to do a little drawing.

 -What about 3D CGI Art? Have you tried it? I do not know for you but  at my very subjective view it is almost "plastical", or "too much  clean", lacking the liveness,the fiery that conventional painting with  all that brush-strokes encompass.

Computers are just a tool, and obviously they can be used well, or poorly. I think a lot of CG art is too clean and looks fake and plasticy, but it's a matter of not overusing the features of your program. I don't feel like the animation in Finding Nemo looks too plastic, but then again, those are the best guys in the business.
                   SMAX
-Do you have a homepage or site in the web? What is it's URL in order our readers to see more of your amazing art?

My current website is http://www.zanderandjulie.com
  and it is mostly a weblog about our time in Japan. I intend to add more art to it soon.

 - Do you know the comic art of the now famous Brazilian Mike Deodato?  What are your impressions about it?

I know the name, but I'm sorry to say I don't know his work.

-Finishing, my friend, what guidances would you give to aspiring artists like myself concerning realistically figure drawing and  painting? Any book reccomendation? Live models?

Realistic figure drawing is tough. I find that it is mainly practice that will get the best figures out of you. The really difficult part about drawing figures is putting them convincingly into a limiting background, such as one where there is not enough space to stand, or where several people have to interact in a relatively small space. One tip is to always have on hand a small drawing of a person in the proper proportions, so that you can always use that as a reference when putting a person in the background.
You certainly could use live models if you like, but I never have. I have taken reference photos from time to time, but I find that it is best to simply practice by drawing comics. Every time you have to cram more people into a panel than you want to, you're learning something.It's very old, and a little silly, but How To Draw Comics The Marvel Way is a pretty great book for drawing characters. I still use the stick figures and geometric shapes from that book.

Many Thanks, Zander! It was rewardfull "to talk" - and learn - from you.